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Post by Solus on Apr 5, 2020 17:56:49 GMT
WIFE! WIIIIIIFE!
APPROVED.
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Post by Solus on Jan 25, 2020 7:20:52 GMT
I LOVE POTATO SALAD.
Approved.
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Jan 14, 2020 23:29:27 GMT
Post by Solus on Jan 14, 2020 23:29:27 GMT
KIIIIIIIIIP!!!!
APPROVED just please stop hurting her
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Dec 20, 2019 17:10:34 GMT
Post by Solus on Dec 20, 2019 17:10:34 GMT
Soile receives +3 EXP for the month of December. 1 of 2 monthly rewards received. AAAAAAAGGGGGHHHHHHH
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Dec 17, 2019 22:45:02 GMT
Post by Solus on Dec 17, 2019 22:45:02 GMT
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Post by Solus on Dec 17, 2019 3:48:06 GMT
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Dec 11, 2017 19:07:19 GMT
Post by Solus on Dec 11, 2017 19:07:19 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindblurb"] [attr="class","opmindblurb1"]
Earning Money and Items
HIRAETH CITY has a system in place that allows you to earn money for activities on the site for use on items and other various things. Money can be earned in a variety of ways, the simplest of which is posting in-character. Every post will reward you with $5. Additionally, money may be sometimes earned through After Hours threads or Vote Rewards. [break][break]
Items can be equipped to your character in order to further augment their strengths, cover weaknesses, or even have an effect unique to that item. They can be bought in the Item Shop or earned through Events or Vote Rewards. Note that items earned through Events are generally unique and more powerful than items that can be obtained normally. [break][break]
There is a limited amount of items that can be equipped to a character at a time. You can have as many items as you want, but you may only equip eight to the slots seen below. [break][break]
Head [break] Torso [break] Hands [break] Waist [break] Legs [break] Feet [break] Ring [break] Miscellaneous [break][break]
*Note that additional item slots may be unlocked in the future. [break][break]
Items allow you to break the stat cap. For example, if your stat cap is 25, and you have that stat maxed, an item with a +3 value on it will allow you to go to 28 in that stat, despite the cap. When using items, please put the value in a parenthesis next to the base stat value. In this example, it would show "25 (28)" where your stats are displayed. This helps to ensure proper tracking for everyone, and some events may be itemless.
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Post by Solus on Jul 5, 2017 2:49:15 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindblurb"] [attr="class","opmindblurb1"]
Abilities
In Hiraeth City, a power known as Renbu flows through the veins of every citizen, laying dormant. [break][break]
This power can be awakened in the form of Abilities. Those who aren't well versed in controlling their Renbu are able to harness Abilities through Items instead, with their abilities being called Tech. The same rules apply whether you use Abilities through Renbu or Tech. [break][break]
There are four (4) levels of Abilities (Light, Medium, Heavy, Ultimate), each more powerful than the last, but at a higher cost. All Abilities work on fixed damage, meaning that regardless of your stats, your attacks will always do the same amount of damage against your opponent's Endurance stat. Every Ability also has a Cooldown, which is longer the higher level of the Ability that you use. All Cooldowns begin the post after you use your Ability. [break][break]
Light Abilities can be unlocked starting at 20 BASE Spirit. When Renbu is unlocked, your character earns +5 Spirit Points for free to spend on abilities. [break][break]
Once you meet the 20 Spirit requirement, a 1,000 word unlock showing your character gaining their powers will allow you to use Spirit Abilities. This unlock can be done in a group, similar to After Hours threads. They can also be GM'ed for you depending on GM availability. You'll also gain 5 Spirit Points to spend on Abilities. [break][break]
For every additional level of Abilities, once you reach the stat requirement to use them, you must unlock them through an additional 500 word post detailing your character becoming more proficient with their powers. [break][break]
Note that Abilities are classified into the following categories: Melee, Ranged, Area of Effect, Buff, Debuff, Healing, and Utility. Every category has its own values. [break][break]
Melee Abilities are anything that puts you within arm's reach of your opponent, generally imbuing your fists with energy or forming a weapon to attack with. As these require you to be dangerously close to an enemy, they do the most damage of all of the Ability Types. (Light: 20, Medium: 40, Heavy: 60, Ultimate: 80) [break][break]
Ranged Abilities allow you to attack from a distance, allowing you to stay safe unless your opponent also has Ranged Abilities. Abilities in this category have a set speed and range, and can be fired either straight forward or in an arc. (Light: 15, Medium: 35, Heavy: 55, Ultimate: 75) [break][break]
Area of Effect Abilities allow you to attack everything within a certain radius, damaging everything within. This can either be around the player using the Ability, or a specified area. These do the lowest amount of damage of the Abilities due to being able to hit multiple targets. Light versions do not exist due to their weakened nature. (Medium: 20, Heavy: 40, Ultimate: 60) [break][break]
Buff Abilities allow you to increase a specific stat of you or an ally for a post. They can be used to offset weaknesses or to further augment strengths, and can really turn a battle when used with strategic timing. (Light: 7, Medium: 15, Heavy: 22, Ultimate: 30) [break][break]
Debuff Abilities allow you to lower a specific stat of an enemy for a post, useful for weakening them to the point of fairness or even granting you a temporary advantage. Debuffs require the Ability to hit before they go into effect. (Light: 5, Medium: 10, Heavy: 15, Ultimate: 20) [break][break]
Utility Abilities do not fall under the basic categories of the other Abilities. They can be used to support oneself or an ally such as strengthening another Ability, or do a variety of tasks not found in the other categories such as increasing maneuverability. As such, these Abilities follow a different set of rules and may or may not have increased cooldowns per level. If you want a special kind of ability, we will do our best to work it into our systems. [break][break]
Light Abilities (1 post Cooldown) - Requires 20 Spirit [break] Medium Abilities (2 post Cooldown) - Requires 40 Spirit [break] Heavy Abilities (3 post Cooldown) - Requires 60 Spirit [break] Ultimate Abilities (5 post Cooldown) - Requires 80 Spirit [break][break]
IMPORTANT DISCLAIMER: All Abilities, Damage Values, Cooldowns, and the like are subject to rebalancing depending on how things go between player combat and what player feedback we receive. As characters start to learn and use abilities, we will keep an eye on things to make sure the system is fair and everything works out nicely.
[googlefont=Montserrat:200,300,400,700,800] [googlefont=Hammersmith One] [newclass=.opmind]padding:20px;#aeacd0;background-color:#39374E;width:450px;color:#674F69;text-align:justify;font:10px Verdana;[/newclass] [newclass=.opmindtop]background-color:#aeacd0;padding:1px;height:133px;[/newclass] [newclass=.opmindtopp]background-color:#7A6A76;position:absolute;height:133px;width:448px;[/newclass] [newclass=.opmindtopleft];height:65px;width:60px;letter-spacing:-1px;padding-right:5px;background-color:#D3CDD8;float:left;margin:33px 0px 0px 33px;font:30px Montserrat;font-weight:300!important;line-height:65px;color:#3793A4;font-style:italic;text-align:center;position:relative;z-index:1;[/newclass] [newclass=.opmindtopright]margin:33px 33px 0px 103px; #aeacd0;height:65px;background-color:#D3CDD8;color:#3793A4;font:30px Montserrat;line-height:65px;font-weight:200!important;text-transform:lowercase;font-style:italic;text-align:right;padding-right:25px;white-space:nowrap;overflow:hidden;position:relative;z-index:1;[/newclass] [newclass=.opmindtop2] #aeacd0;background-color:#D3CDD8;border-top:none;padding:14px;font:10px Hammersmith One;text-align:right;text-transform:uppercase;font-style:italic;[/newclass] [newclass=.opmindblurb]border-bottom:solid 1px #aeacd0;border-top:solid 1px #aeacd0;border-left:solid 1px #aeacd0;border-right:solid 1px #aeacd0;padding:6px;background-color:#D3CDD8;[/newclass] [newclass=.opmindblurb1]border:solid 1px#aeacd0;background-color:#D3CDD8;padding:34px;[/newclass] [newclass=.opmindblurb1 h1]font:27px Montserrat;color:#3793A4;font-weight:200!important;line-height:25px;font-style:italic;padding:20px 0px 20px 15px;text-transform:lowercase;[/newclass] [newclass=.opmindblurb1 h2]font:10px Hammersmith One;color:#3793A4;font-style:italic;text-transform:uppercase;[/newclass] [newclass=.opmindblurb1 b]font:10px Hammersmith One;color:#FF3A71;[/newclass] [newclass=.opmindblurb1 a]font:10px Hammersmith One;color:#3793A4;[/newclass] [newclass=.opmindblurb1 i]color:#FF3A71;[/newclass]
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Jun 29, 2017 11:46:44 GMT
Post by Solus on Jun 29, 2017 11:46:44 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindblurb"] [attr="class","opmindblurb1"] Fight RP And You: A GuideWHILE WE DO ENCOURAGE PLOT AND CHARACTER DEVELOPMENT, sometimes those elements can be found in combat, which is essentially the heart of Hiraeth City. You will encounter roleplayers of various skill levels, and whether you're a veteran or a beginner to fight RP, the guidelines spoken about in this thread will be here to help you. Even if you've never done it, it would be wise to challenge other players of your character's stat tier in order to get some practice in. Many events will utilize combat, and fighting will be very common even outside of them. They're also one of the fastest ways for your character to grow, with every completed fight rewarding +1 EXP to all participants, win or lose. [break][break] There are two common types of fight roleplay that you will see: open-ended, and close-ended. Examples of both will be provided below. Note that in fight RP, players will take turns performing actions for the entire duration of the fight. Both stats and logic will come into play for fights, unless unique circumstances are otherwise agreed upon by all parties participating in the thread. [break][break] Open-ended fight roleplay is phrased in a way that doesn't sound definite when you perform a combat action. Phrases such as "would attempt to," "would try to," "planned on," etc. are what you'll commonly see in this type. Generally, every post will be phrased in this manner, with success of your actions depending on the defending player's discretion. [break][break] Post 1: Iviv would attempt to smack Olav over the back of the head, angry that he was taking his time getting these info threads up. [break] Post 2: Olav, full of swagger and style, would duck just in time to avoid the smack. [break] Post 3: Iviv would clench her fists and aim a swift right hook to Olav's jaw. If it connected, she'd call him a loser. [break] Post 4: Olav didn't see the fist coming, taking the blow head on. He wasn't sure what hurt more: his face or his feelings. [break][break] Silly example aside, as you could see above, Iviv never once directly states her attacks as connecting in her own posts. Open-ended RP is just that, leaving it open for anything to happen within reason. [break][break] Close-ended fight roleplay is phrased in a way that makes it sound as if something happened for sure. It's a more sure and self-confident way of roleplay, with significantly different phrasing. However, just because it's written different doesn't mean the roleplayer has any different intent behind it. [break][break] Post 1: Iviv smacked Olav over the back of the head, then punched him in the gut. [break] Post 2: Olav avoided the smack to the head, but the punch to the gut made him regret every bad decision he ever made in his life. [break] Post 3: Iviv pushed Olav over and stole his lunch money. [break] Post 4: Olav fell to the floor, but thankfully managed to keep his wallet away from being stolen. [break][break] As you can see above, Iviv's actions are written as though they happened for sure, but Olav's post shows that it can be avoided despite that. No matter what kind of style you use when roleplaying, auto-hits are not and never will be a thing. Regardless of your attack, the defending player will always have a chance to defend themselves in their post. This is where logic, roleplay ability, and stats come into play, as if the defending character's weakness is being exploited, they will have a harder time defending against an attack. [break][break] Fights will always take your character's stats, strengths, and weaknesses into account. Your character may grow to overcome these weaknesses, and just because someone is superior in stats doesn't always guarantee a win on their end as smart roleplay can give you an upper hand. The only exception to statted combat will be if all players in the thread agree to go statless, and some events may not use them either. All Major Events will always use stats without exception. [break][break] Your character may not bring any Non-Item personal weapons (knifes, swords, etc.) into a fight unless it is agreed upon by all participants in the fight. Weapons you earn through events or create in the shop are allowed, but note that using them in the school is very dangerous. Players can use or craft weapons in their environment mid-thread if the opportunity presents itself. Remember that permanent injuries and death all require player consent. Guns are only allowed in solo threads and threads where all participants consent to their use for this reason.
[break][break] For a more detailed guide on stats, please read the Stat System thread found here. [googlefont=Montserrat:200,300,400,700,800] [googlefont=Hammersmith One] [newclass=.opmind]padding:20px;#aeacd0;background-color:#39374E;width:450px;color:#674F69;text-align:justify;font:10px Verdana;[/newclass] [newclass=.opmindtop]background-color:#aeacd0;padding:1px;height:133px;[/newclass] [newclass=.opmindtopp]background-color:#7A6A76;position:absolute;height:133px;width:448px;[/newclass] [newclass=.opmindtopleft];height:65px;width:60px;letter-spacing:-1px;padding-right:5px;background-color:#D3CDD8;float:left;margin:33px 0px 0px 33px;font:30px Montserrat;font-weight:300!important;line-height:65px;color:#3793A4;font-style:italic;text-align:center;position:relative;z-index:1;[/newclass] [newclass=.opmindtopright]margin:33px 33px 0px 103px; #aeacd0;height:65px;background-color:#D3CDD8;color:#3793A4;font:30px Montserrat;line-height:65px;font-weight:200!important;text-transform:lowercase;font-style:italic;text-align:right;padding-right:25px;white-space:nowrap;overflow:hidden;position:relative;z-index:1;[/newclass] [newclass=.opmindtop2] #aeacd0;background-color:#D3CDD8;border-top:none;padding:14px;font:10px Hammersmith One;text-align:right;text-transform:uppercase;font-style:italic;[/newclass] [newclass=.opmindblurb]border-bottom:solid 1px #aeacd0;border-top:solid 1px #aeacd0;border-left:solid 1px #aeacd0;border-right:solid 1px #aeacd0;padding:6px;background-color:#D3CDD8;[/newclass] [newclass=.opmindblurb1]border:solid 1px#aeacd0;background-color:#D3CDD8;padding:34px;[/newclass] [newclass=.opmindblurb1 h1]font:27px Montserrat;color:#3793A4;font-weight:200!important;line-height:25px;font-style:italic;padding:20px 0px 20px 15px;text-transform:lowercase;[/newclass] [newclass=.opmindblurb1 h2]font:10px Hammersmith One;color:#3793A4;font-style:italic;text-transform:uppercase;[/newclass] [newclass=.opmindblurb1 b]font:10px Hammersmith One;color:#FF3A71;[/newclass] [newclass=.opmindblurb1 a]font:10px Hammersmith One;color:#3793A4;[/newclass] [newclass=.opmindblurb1 i]color:#FF3A71;[/newclass]
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Jun 29, 2017 11:44:34 GMT
Post by Solus on Jun 29, 2017 11:44:34 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindblurb"] [attr="class","opmindblurb1"]
Trading Post: Guidelines
THE TRADING POST is used for any exchanges that happen between players. You can use it to exchange your items for another player's, sell things to other players, or even gift them money or items. There are a few guidelines to follow when using the Trading Post.
[break][break] Any exchanges or trades must be agreed upon by all parties with a post in the thread confirming the transaction. A staff member must then post to fill the exchange before it goes through. Until that happens, the exchanged goods are not in the hands of the receiving players.
[break][break] Items and money are permanently transferred to the other player, so be completely sure that you're okay with what you give someone else. After items are transferred, the same items cannot be transferred again for 14 days from the date the transaction was filled. This includes if they go back to the original player. This is to prevent abuse of the system.
[break][break] Items can be borrowed or lent to and from other players. Those must be posted in your Trading Post thread as well, with both players accepting the exchange. However, you must state which thread the item is being borrowed for. Borrowed items cannot be used in fights currently in progress, in order to prevent sudden power boosts in the middle of a battle.
[break][break] Items cannot be sold to another player for more than their shop price. This means that if the item costs $500 in the shop, the player cannot sell it for $550. Secondhand items must be sold at a discount, the amount of which is up to player discretion.
[break][break] To that end, items and money can be gifted for free.
[break][break] *There are certain items which cannot be traded away or sold for any reason, such as Custom Tickets and certain Event Items. As more untradable item types are introduced, they'll be added here.
[googlefont=Montserrat:200,300,400,700,800] [googlefont=Hammersmith One] [newclass=.opmind]padding:20px;#aeacd0;background-color:#39374E;width:450px;color:#674F69;text-align:justify;font:10px Verdana;[/newclass] [newclass=.opmindtop]background-color:#aeacd0;padding:1px;height:133px;[/newclass] [newclass=.opmindtopp]background-color:#7A6A76;position:absolute;height:133px;width:448px;[/newclass] [newclass=.opmindtopleft];height:65px;width:60px;letter-spacing:-1px;padding-right:5px;background-color:#D3CDD8;float:left;margin:33px 0px 0px 33px;font:30px Montserrat;font-weight:300!important;line-height:65px;color:#3793A4;font-style:italic;text-align:center;position:relative;z-index:1;[/newclass] [newclass=.opmindtopright]margin:33px 33px 0px 103px; #aeacd0;height:65px;background-color:#D3CDD8;color:#3793A4;font:30px Montserrat;line-height:65px;font-weight:200!important;text-transform:lowercase;font-style:italic;text-align:right;padding-right:25px;white-space:nowrap;overflow:hidden;position:relative;z-index:1;[/newclass] [newclass=.opmindtop2] #aeacd0;background-color:#D3CDD8;border-top:none;padding:14px;font:10px Hammersmith One;text-align:right;text-transform:uppercase;font-style:italic;[/newclass] [newclass=.opmindblurb]border-bottom:solid 1px #aeacd0;border-top:solid 1px #aeacd0;border-left:solid 1px #aeacd0;border-right:solid 1px #aeacd0;padding:6px;background-color:#D3CDD8;[/newclass] [newclass=.opmindblurb1]border:solid 1px#aeacd0;background-color:#D3CDD8;padding:34px;[/newclass] [newclass=.opmindblurb1 h1]font:27px Montserrat;color:#3793A4;font-weight:200!important;line-height:25px;font-style:italic;padding:20px 0px 20px 15px;text-transform:lowercase;[/newclass] [newclass=.opmindblurb1 h2]font:10px Hammersmith One;color:#3793A4;font-style:italic;text-transform:uppercase;[/newclass] [newclass=.opmindblurb1 b]font:10px Hammersmith One;color:#FF3A71;[/newclass] [newclass=.opmindblurb1 a]font:10px Hammersmith One;color:#3793A4;[/newclass] [newclass=.opmindblurb1 i]color:#FF3A71;[/newclass]
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Jun 29, 2017 11:43:39 GMT
Post by Solus on Jun 29, 2017 11:43:39 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindblurb"] [attr="class","opmindblurb1"] ability shop: guidelinesTHE ABILITY SHOP is where you can spend your character's Spirit Points (SP) in order to unlock new Renbu abilities. Information on Abilities can be found here. [break][break] Unlike items, Renbu purchases will only require SP and not any money. Note that SP is sparse and earned rarely, such as through events and vote rewards or certain growth milestones. Be very careful when spending it. It may be possible to earn Renbu abilities themselves from events. [break][break] Renbu abilities can do many things, with higher tiers allowing players to perform more miraculous feats. If you have an idea for an ability, there's a chance it could fit into the world of Hiraeth City. If we think your original idea is too powerful or too weak, we will work with you to ensure that it's balanced or fits the theme of our world before it's approved. [break][break] Note that Renbu Abilities cost 1 Spirit Point per Tier.[break][break] Use the form below when purchasing Renbu. [break][break] [b]Ability Name:[/b] [b]Type:[/b] [b]Tier:[/b] [b]Description:[/b] [b]Cost:[/b] [googlefont=Montserrat:200,300,400,700,800] [googlefont=Hammersmith One] [newclass=.opmind]padding:20px;#aeacd0;background-color:#39374E;width:450px;color:#674F69;text-align:justify;font:10px Verdana;[/newclass] [newclass=.opmindtop]background-color:#aeacd0;padding:1px;height:133px;[/newclass] [newclass=.opmindtopp]background-color:#7A6A76;position:absolute;height:133px;width:448px;[/newclass] [newclass=.opmindtopleft];height:65px;width:60px;letter-spacing:-1px;padding-right:5px;background-color:#D3CDD8;float:left;margin:33px 0px 0px 33px;font:30px Montserrat;font-weight:300!important;line-height:65px;color:#3793A4;font-style:italic;text-align:center;position:relative;z-index:1;[/newclass] [newclass=.opmindtopright]margin:33px 33px 0px 103px; #aeacd0;height:65px;background-color:#D3CDD8;color:#3793A4;font:30px Montserrat;line-height:65px;font-weight:200!important;text-transform:lowercase;font-style:italic;text-align:right;padding-right:25px;white-space:nowrap;overflow:hidden;position:relative;z-index:1;[/newclass] [newclass=.opmindtop2] #aeacd0;background-color:#D3CDD8;border-top:none;padding:14px;font:10px Hammersmith One;text-align:right;text-transform:uppercase;font-style:italic;[/newclass] [newclass=.opmindblurb]border-bottom:solid 1px #aeacd0;border-top:solid 1px #aeacd0;border-left:solid 1px #aeacd0;border-right:solid 1px #aeacd0;padding:6px;background-color:#D3CDD8;[/newclass] [newclass=.opmindblurb1]border:solid 1px#aeacd0;background-color:#D3CDD8;padding:34px;[/newclass] [newclass=.opmindblurb1 h1]font:27px Montserrat;color:#3793A4;font-weight:200!important;line-height:25px;font-style:italic;padding:20px 0px 20px 15px;text-transform:lowercase;[/newclass] [newclass=.opmindblurb1 h2]font:10px Hammersmith One;color:#3793A4;font-style:italic;text-transform:uppercase;[/newclass] [newclass=.opmindblurb1 b]font:10px Hammersmith One;color:#FF3A71;[/newclass] [newclass=.opmindblurb1 a]font:10px Hammersmith One;color:#3793A4;[/newclass] [newclass=.opmindblurb1 i]color:#FF3A71;[/newclass]
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Jun 29, 2017 11:42:19 GMT
Post by Solus on Jun 29, 2017 11:42:19 GMT
ITEM SHOP: GUIDELINES THE ITEM SHOP can be used to craft items for your characters. This can be done by using money that you earn from roleplaying.
Items allow you to break the stat cap, allowing your character to get stronger past their limits. They can be customized to cater to a specific build, or allow your character to do things they normally wouldn't be able to do otherwise. Items are able to grant more stats or have abilities on them. Items are upgraded through a rare form of currency known as Custom Tickets, or CT. These can be earned in events or through vote rewards sparingly.
There are three known tiers of items, each of which can be upgraded to different levels. Note that points can go to one stat or several:
Common items are those that can be crafted in this shop normally. They grant anywhere from +1 to +3 to your stats, and through use of Custom Tickets, can go to +5.
Rare items are generally obtained from minor events, but may be given out through other means. They start out at +5 to your stats, but may be upgraded to +7 through Custom Tickets.
Legendary items may only be obtained from major events, to those who fulfill certain requirements. They start out at +7 to your stats, but may be upgraded to +10 through Custom Tickets. Some Legendary items may have lower stat bonuses but come coupled with an ability to make up for it. They will usualy be catered to those who win them.
Rumors among the strongest fighters speak of even more powerful items...
When creating a Common item through this shop, it will cost you $100 per stat point, and you can decide what category(ies) the item will enhance. Note that when upgrading a Common item up to +3, you will not need any Custom Tickets. This means if you only have the funds to add 1 or 2 stats, you can add the remainder using just money at any time. Upgrades using Custom Tickets will consume both the ticket and $100 per stat.
When purchasing abilities on your item, there will be a base fee of $500. For every tier higher in power., there is an additional $100 charge.
Use the form below when purchasing items. Note that any purchases using Custom Tickets are final, so be sure of what you want before you make the purchase.
Note that prices and balancing are subject to change as needed.
[b]Item Name:[/b] [b]Slot:[/b] [b]Stats/Ability:[/b] [b]Description:[/b] [b]Cost:[/b] MADE BY ★MEULK
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