Jun 29, 2017 11:46:44 GMT
Post by Solus on Jun 29, 2017 11:46:44 GMT
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WHILE WE DO ENCOURAGE PLOT AND CHARACTER DEVELOPMENT, sometimes those elements can be found in combat, which is essentially the heart of Hiraeth City. You will encounter roleplayers of various skill levels, and whether you're a veteran or a beginner to fight RP, the guidelines spoken about in this thread will be here to help you. Even if you've never done it, it would be wise to challenge other players of your character's stat tier in order to get some practice in. Many events will utilize combat, and fighting will be very common even outside of them. They're also one of the fastest ways for your character to grow, with every completed fight rewarding +1 EXP to all participants, win or lose.
[break][break]
There are two common types of fight roleplay that you will see: open-ended, and close-ended. Examples of both will be provided below. Note that in fight RP, players will take turns performing actions for the entire duration of the fight. Both stats and logic will come into play for fights, unless unique circumstances are otherwise agreed upon by all parties participating in the thread.
[break][break]
Open-ended fight roleplay is phrased in a way that doesn't sound definite when you perform a combat action. Phrases such as "would attempt to," "would try to," "planned on," etc. are what you'll commonly see in this type. Generally, every post will be phrased in this manner, with success of your actions depending on the defending player's discretion.
[break][break]
Post 1: Iviv would attempt to smack Olav over the back of the head, angry that he was taking his time getting these info threads up.
[break]
Post 2: Olav, full of swagger and style, would duck just in time to avoid the smack.
[break]
Post 3: Iviv would clench her fists and aim a swift right hook to Olav's jaw. If it connected, she'd call him a loser.
[break]
Post 4: Olav didn't see the fist coming, taking the blow head on. He wasn't sure what hurt more: his face or his feelings.
[break][break]
Silly example aside, as you could see above, Iviv never once directly states her attacks as connecting in her own posts. Open-ended RP is just that, leaving it open for anything to happen within reason.
[break][break]
Close-ended fight roleplay is phrased in a way that makes it sound as if something happened for sure. It's a more sure and self-confident way of roleplay, with significantly different phrasing. However, just because it's written different doesn't mean the roleplayer has any different intent behind it.
[break][break]
Post 1: Iviv smacked Olav over the back of the head, then punched him in the gut.
[break]
Post 2: Olav avoided the smack to the head, but the punch to the gut made him regret every bad decision he ever made in his life.
[break]
Post 3: Iviv pushed Olav over and stole his lunch money.
[break]
Post 4: Olav fell to the floor, but thankfully managed to keep his wallet away from being stolen.
[break][break]
As you can see above, Iviv's actions are written as though they happened for sure, but Olav's post shows that it can be avoided despite that. No matter what kind of style you use when roleplaying, auto-hits are not and never will be a thing. Regardless of your attack, the defending player will always have a chance to defend themselves in their post. This is where logic, roleplay ability, and stats come into play, as if the defending character's weakness is being exploited, they will have a harder time defending against an attack.
[break][break]
Fights will always take your character's stats, strengths, and weaknesses into account. Your character may grow to overcome these weaknesses, and just because someone is superior in stats doesn't always guarantee a win on their end as smart roleplay can give you an upper hand. The only exception to statted combat will be if all players in the thread agree to go statless, and some events may not use them either. All Major Events will always use stats without exception.
[break][break]
Your character may not bring any Non-Item personal weapons (knifes, swords, etc.) into a fight unless it is agreed upon by all participants in the fight. Weapons you earn through events or create in the shop are allowed, but note that using them in the school is very dangerous. Players can use or craft weapons in their environment mid-thread if the opportunity presents itself. Remember that permanent injuries and death all require player consent. Guns are only allowed in solo threads and threads where all participants consent to their use for this reason.
[break][break]
For a more detailed guide on stats, please read the Stat System thread found here.
Fight RP And You: A Guide
WHILE WE DO ENCOURAGE PLOT AND CHARACTER DEVELOPMENT, sometimes those elements can be found in combat, which is essentially the heart of Hiraeth City. You will encounter roleplayers of various skill levels, and whether you're a veteran or a beginner to fight RP, the guidelines spoken about in this thread will be here to help you. Even if you've never done it, it would be wise to challenge other players of your character's stat tier in order to get some practice in. Many events will utilize combat, and fighting will be very common even outside of them. They're also one of the fastest ways for your character to grow, with every completed fight rewarding +1 EXP to all participants, win or lose.
[break][break]
There are two common types of fight roleplay that you will see: open-ended, and close-ended. Examples of both will be provided below. Note that in fight RP, players will take turns performing actions for the entire duration of the fight. Both stats and logic will come into play for fights, unless unique circumstances are otherwise agreed upon by all parties participating in the thread.
[break][break]
Open-ended fight roleplay is phrased in a way that doesn't sound definite when you perform a combat action. Phrases such as "would attempt to," "would try to," "planned on," etc. are what you'll commonly see in this type. Generally, every post will be phrased in this manner, with success of your actions depending on the defending player's discretion.
[break][break]
Post 1: Iviv would attempt to smack Olav over the back of the head, angry that he was taking his time getting these info threads up.
[break]
Post 2: Olav, full of swagger and style, would duck just in time to avoid the smack.
[break]
Post 3: Iviv would clench her fists and aim a swift right hook to Olav's jaw. If it connected, she'd call him a loser.
[break]
Post 4: Olav didn't see the fist coming, taking the blow head on. He wasn't sure what hurt more: his face or his feelings.
[break][break]
Silly example aside, as you could see above, Iviv never once directly states her attacks as connecting in her own posts. Open-ended RP is just that, leaving it open for anything to happen within reason.
[break][break]
Close-ended fight roleplay is phrased in a way that makes it sound as if something happened for sure. It's a more sure and self-confident way of roleplay, with significantly different phrasing. However, just because it's written different doesn't mean the roleplayer has any different intent behind it.
[break][break]
Post 1: Iviv smacked Olav over the back of the head, then punched him in the gut.
[break]
Post 2: Olav avoided the smack to the head, but the punch to the gut made him regret every bad decision he ever made in his life.
[break]
Post 3: Iviv pushed Olav over and stole his lunch money.
[break]
Post 4: Olav fell to the floor, but thankfully managed to keep his wallet away from being stolen.
[break][break]
As you can see above, Iviv's actions are written as though they happened for sure, but Olav's post shows that it can be avoided despite that. No matter what kind of style you use when roleplaying, auto-hits are not and never will be a thing. Regardless of your attack, the defending player will always have a chance to defend themselves in their post. This is where logic, roleplay ability, and stats come into play, as if the defending character's weakness is being exploited, they will have a harder time defending against an attack.
[break][break]
Fights will always take your character's stats, strengths, and weaknesses into account. Your character may grow to overcome these weaknesses, and just because someone is superior in stats doesn't always guarantee a win on their end as smart roleplay can give you an upper hand. The only exception to statted combat will be if all players in the thread agree to go statless, and some events may not use them either. All Major Events will always use stats without exception.
[break][break]
Your character may not bring any Non-Item personal weapons (knifes, swords, etc.) into a fight unless it is agreed upon by all participants in the fight. Weapons you earn through events or create in the shop are allowed, but note that using them in the school is very dangerous. Players can use or craft weapons in their environment mid-thread if the opportunity presents itself. Remember that permanent injuries and death all require player consent. Guns are only allowed in solo threads and threads where all participants consent to their use for this reason.
[break][break]
For a more detailed guide on stats, please read the Stat System thread found here.
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